WIND
6Silk Bomb Moth
ATK:
2400
DEF:
1000
View:
351
If you have 2 or more WIND monsters in your GY and this card is in your hand: You can Special Summon this card, and if you do, shuffle 1 WIND monster from your GY into the Deck. If this card is Normal or Special Summoned: You can reveal the top card of your opponent's Deck, and apply the appropriate effect based on its card type. ● Monster: Place it in your opponent's Spell & Trap Zone as a face-up Continuous Spell. ● Spell/Trap: Banish it. You can only use each effect of "Silk Bomb Moth" once per turn.
Silk Bomb Moth — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 57 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Silk Bomb Moth is a 2400-ATK Level 6 WIND body that Special Summons from hand once it has 2 WIND monsters in the GY, and it recycles one WIND from the GY to the Deck. Its summon trigger is non-targeted: it flips the opponent's top card and either places a monster there as a face-up Continuous Spell or banishes a Spell/Trap, which is random deck disruption rather than hard interaction. The high ATK earns nothing by itself; the score rests on the conditional hand access and the body's value as Level 6 material inside a WIND shell, and the lack of combo and guide data keeps the confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand Special Summon needs 2 WIND monsters in the GY, which Radiant Typhoon shells supply in 38 of 62 decks (observed, conditional on the GY condition, inferred). |
| Combo & Conversion | 40 | No combo boards are recorded, so conversion from a single starter is text-only: one extra 2400 body plus a disruption trigger (inferred). |
| Resource Economy | 35 | The GY-to-Deck shuffle is a small recycling cost with no draw or search, and the opponent top-card effect gives random, not reliable, advantage (verified text, inferred value). |
| Effect & Interaction | 35 | The reveal effect is non-targeted and once per turn per effect; it does not stop plays and its monster branch places a Continuous Spell that does little on its own (verified text, inferred weight). |
| Material Utility | 55 | Level 6 WIND Insect at 2400 ATK is a generic material body for Level 6 summons inside the WIND shell, and it is not blanked by its own effects (inferred from text). |
| Resilience & Flexibility | 45 | Two effects across hand and summon timing give some multi-zone use, but no redundancy or protection from a single negate is shown (verified text, inferred). |
| Deck-Building Efficiency | 65 | Runs at an average of 1.89 copies in 55 of 62 decks with no garnet or lock restriction, though it needs a WIND-heavy GY (observed, inferred). |
Calculation
Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 52, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 2400-ATK Level 6 body that Special Summons from hand once 2 WIND monsters are in the GY
- Two independent once-per-turn effects covering hand summon and opponent top-deck disruption
- Present in 62 of the sampled decks across 11 archetypes, with 2 copies typical
Weaknesses
- Hand Special Summon depends on 2 WIND monsters in the GY
- Opponent top-card effect is random and non-targeted
- Continuous Spell placement does little on its own
- No combo or guide evidence to confirm real board conversion
Counters / choke points
- Summon-trigger negation or hand disruption before the reveal resolves (inferred, not evidenced in the pack)
Best use
Utility WIND body with GY recursion and opponent top-deck disruption. Decks: Radiant Typhoon, Windwitch, Speedroid. Suggested copies: 2.
Evidence & gaps
- Verified: Effect Monster, Level 6 WIND Insect, 2400 ATK / 1000 DEF; Hand effect: if 2+ WIND monsters are in the GY, Special Summon it and shuffle 1 WIND from the GY into the Deck; Summon effect: reveal opponent's top card; a monster goes to the opponent's S/T zone as a face-up Continuous Spell, a Spell/Trap is banished; Each effect is once per turn
- Observed: 62 of the sampled decks run it in the main deck, averaging 1.89 copies; 38 decks (61.3%) are Radiant Typhoon; partners such as Radiant Typhoon Eldam and Mystical Space Typhoon co-occur in 88.7% to 91.9% of those decks; Runs in 11 distinct archetypes, including Windwitch and Speedroid
- Inferred: Hand access is conditional on the GY holding 2 WIND monsters, which the Radiant Typhoon shell usually supplies; Opponent top-card effect is random disruption rather than reliable interaction; Level 6 WIND body is a usable generic material
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only top-card data empty: no cross-format ranking to confirm live play at scale






